Drop Dead 2+ Players 5 Dice Objective: To have the highest score at the end of the game.
Each player takes turns rolling the five dice, and scores when none of the dice rolled show a 2 or a 5. If no 2s or 5s are rolled, you score the total of the numbers rolled. If a 2 or 5 is rolled, you score nothing and put aside all the dice showing a 2 or 5. These dice are dead, and you then continue rolling without them. You carry on putting any dice showing a 2 or a 5 aside, and scoring when neither are rolled, until all the dice are eliminated.Once the final die has turned up as a 2 or 5, you are said to have dropped dead and the next player is up. Keep a running total of each players score and whoever has the highest score after everyone has had a go WINS THE GAME!
How to Play PIG
2 players works best 1 Die Objective: Be the first player to score 100.
Players take turns rolling a single die. You can keep rolling to get points but be careful, if you roll a 1, your turn ends, and you lose your points for that round. If you roll between a 2 to 6, you can add that number to your round total and choose to either keep rolling or HOLD and pass the die to the next player. If you choose to “Pig Out” (keep rolling) and roll a 1, you will lose all your points from this round and the next player is up.
How To Play Straight Shooter
2+ players 6 Dice Objective: first player to score 100. Game Play: Points are scored by rolling all 6 dice in a sequence, starting with 1. If a 1 is not rolled, the player loses their turn. The longer the sequence, the more points scored. Sequence - Points 1, 2 - 5 points 1, 2, 3 - 10 points 1, 2, 3, 4 - 15 points 1, 2, 3, 4, 5 - 20 points 1, 2, 3, 4, 5, 6 - 25 points First to 100 wins.
How To Play Zilch or 10,000
2+ players 6 Dice Objective: the highest score above 10,000.
A player must roll a 1, 5 or one of the combinations below to score. If not, the next player rolls. The combinations listed below must occur in a single roll. 3 ones = 1,000 * 4 ones = 2,000 * 5 ones = 4000 * 6 ones = 10,000 3 twos = 200 * 4 twos = 400 * 5 twos 800 * 6 twos = 1600 3 threes = 300 * 4 threes = 600 * 5 threes = 1200 * 6 threes = 2400 3 fours = 400 * 4 fours = 800 * 5 fours = 1600 * 6 fours = 3200 3 fives = 500 * 4 fives = 1000 * 5 fives = 2000 * 6 fives = 4000 3 sixes = 600 * 4 sixes = 1200 * 5 sixes = 2400 * 6 sixes = 4800 a straight (1 through 6) = 1,500 3 pairs = 1000 *You may keep any or all scoring dice you roll, however, you must keep at least 1 new scoring die each roll. Example: I roll 3 twos and 1 five. I keep the 3 twos and reroll the five with the other 2 die. If I do not score a one, five, or three of a kind on my second roll I lose the 200pts (Zilch), and the next player rolls. * if you fail to roll a scoring die on any roll, you 'zilch' and your turn is over scoring 0 for the turn * if all 6 dice score, you may roll all the dice again, adding to the previous total * minimum of 500 pts to get on the board at the start of the game * minimum of 300 to score after you're on the board * first player to reach 10,000 triggers end of game; each player gets one more turn * highest score wins
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